
Colossal Peaks
CONQUER corrupted Elder-infested towers as Eli Jumphrey, scaling platforms that would make an Olympian blush!
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CLIMB to the highest point in one go or bank your points for extras, including higher difficulties, story, art and musical content!
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COMPETE against your friends for the best score in Time Trial mode!
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Made with mobile in mind by Team tbf.
Development Summary
The development of this game went through a lot of system design, level design, and quality-of-life overhauls. Almost all of the overhauls were led by my direction and the ideas put across were through team meetings. I think for future projects I would like to be more professional with my design documents, but as there was a small team with a lot of programming needing to be done there was not much room for in-depth design work.
Nonetheless, the ideas were put across and the game represents an experience that can be taken on the go and played over and over. With the inclusion of features, showcased below, such as autosave and unlockables it is an experience that shows progression within a believable world.
This experience of making this game made me a lot more comfortable with rapid iteration and prototyping with new features. It also allowed me to grow my programming skills as it was in my hands to import and put into action the art that the rest of my team created.
Features
All the following features I had a major part in or created by myself from scratch within unity
Leaderboard
To engage with expo viewers and add a personal goal to the player we wanted to include a leaderboard. This was a lot of implementation and UX design. I wish I had more time to make it look impressive to push the player even more to get high on the leaderboard.
Difficulty Options
Difficulties gave the game a depth and not only allowed good players to push themselves and thrive but also gave the players an aim. Figuring out the restrictions for these difficulties, combined with the accessibility, was a real challenge but a successful one.
Animated Main Menu
The main menu design went through a lot of iterations but I am proud of the final iteration I designed. With help with our animator it showcases the incredible art of our 3D modeler and the bespoke animations created. It is also satisfying to roam the main menu (without compromising the optimisation of the application)
Media Player
This was a fun coding challenge as I wanted to show off the hard work of my teammates. To do this I created an unlock mechanic using the points the player collects. The media player then played or showed the work unlocked. An audio player that played the voice lines and music, and an art canvas that showcased the work of our artist.
Autosave
Autosave was a feature that our programmer initially looked into. Once he programmed it into the prototype scene I implemented and expanded the feature into level progress, the bank and unlocking. Autosave was essential in making our game accessible and targeted to the mobile market.